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What skills should a Graphic Designer have

Updated: Dec 10, 2020

What Are Graphic Design Skills?

Many employing graphic design skills work in a communications and marketing role. Technically, graphic design is visual communication.



The field formally incorporates creative and function understanding of seven elements into its own form of communication: space, texture, color, line, size, form, and shape.


While many in graphic design do complete a college degree, it is not required. You will, however, need to demonstrate your graphic design skills beyond what is listed in your resume.


Technical Skills

Adobe InDesign

First released over 20 years ago, Adobe InDesign is a graphic designer’s best friend and most valuable piece of software. Part of the Adobe Creative Cloud, InDesign is a desktop publishing and typesetting program that is used by designers the world over. It replaced Quark, which had faced intense criticism, as the industry standard when it was first introduced in 1999.

Although slightly baffling when you first open it up, once a designer is fully trained up in InDesign it opens a whole world of possibilities.

It can be used to create posters, flyers, books and magazines, amongst many, many other things — all those things that immediately spring to people’s minds when you say you’re a graphic designer.

Though, in all seriousness, you won’t find a graphic designer who isn’t both a master of InDesign and simultaneously constantly learning new tips and tricks on the program. It really is amongst the essential skills needed to be a graphic designer.


Adobe Photoshop

Another part of the Adobe Creative Cloud (which if you haven’t already guessed, you’ll become very familiar with as a graphic designer), Photoshop is the world’s most popular photo editing app. It was first released 30 years ago in February 1990. But, wait? Photo editing? We’re not photographers!

As a designer, you’ll be using Photoshop for editing and modifying raster/bitmap graphics (aka JPEGs, PNGS, and GIFs) for use in your designs — in simpler terms, it uses pixels to make images.

The program can be used for things like cropping, colour-correcting, resizing and editing images and photos.

It can even be used to get rid of the sunburn from your holiday beach snaps. It’s also used for loads more jobs that will be part of a designer’s repertoire from overlaying text onto an image to combining photography (yours’ or someone else’s) and graphics.


Adobe Illustrator

The third and final part of the Designers Triumvirate is Adobe Creative Cloud (there are other CC programs you can learn, but these are the essentials), Adobe Illustrator is a vector graphics editor first released in 1987. Vector graphics are not made up of pixels, but instead are made up of paths and can therefore be scaled much more than raster graphics. While Photoshop deals with the latter, Illustrator deals with vectors.

Don’t let the name put you off, you don’t need to have amazing drawing skills to use Illustrator.

The program can be used to create a variety of digital and printed images — we’re talking logos, charts, illustrations, cartoons, graphs, diagrams — basically anything that may need to be printed or displayed at different sizes or on different formats.

The real beauty of InDesign, Photoshop, and Illustrator is that they can all be used together seamlessly to create designs — the file types can be opened in the other programs. For this reason, they rank highly in the essential graphic design skills list.


Digital (UI, UX, Sketch)

Despite being something that would have been met with raised eyebrows just thirty years ago, digital design is arguably the most exciting, fast-moving, and important part of the industry right now.

Digital design is most commonly split into two fields: UI and UX. UI, which stands for User Interface, is focused on visual experience — how a piece of digital design actually looks. Meanwhile, UX, which stands for User Experience, is focused on usability — how a piece of digital design actually works.

Though you may often see jobs advertised as being explicitly UI or UX designers, it is important for all digital designers and all designers, in general, to have a good understanding and skills in both fields. How could you make a successful piece of UI if you don’t understand how UX works and vice versa?


The most important piece of kit in a digital designer’s toolkit is Sketch, the industry-standard digital design program. A comprehensive platform for digital design, Sketch encompasses both UI and UX — as well as being able to be used to design websites and mobile apps, prototype, and collaborate. With this in mind, it’s easy to see how digital, a term we’re using to encompass UI, UX, Sketch, and more, is an indispensable part of a graphic designers’ skill set.


Typography (Typesetting etc.)

It’s not exactly breaking news that typography is a big part of graphic design, but that doesn’t mean that typography skills should be ignored from picking the right font for a project to really getting into the nitty-gritty of typesetting with alignment, kerning, and leading. If you want to get more familiar with some of these terms, check our deep dive into typography and this break down of exactly what kerning is. Most of these typography-related skills will be used when working in InDesign, but will also be used in every program a designer uses.


As well as the technical typography skills, it’s also important for designers to have an in-depth understanding of typography so that they are able to explain why they have made certain typographic choices and so that those choices have a basis in theory, rather than just purely aesthetic. “Good” typography can make a design; it can create meaning, remind you of a particular brand or even invoke a feeling (if you don’t believe that last point, ask any graphic designer how they feel about Papyrus or Comic Sans). “Bad” typography can be jarring, distracting from the design itself, and make people turn away. At its absolute worst, it can make a design unreadable. We can’t stress how important good typography skills are to a designer.


Design Principles

Alignment, repetition, contrast, hierarchy and balance. These are five words that any designer needs to be incredibly familiar with—they make up what we call the Design Principles, which should be used on every design project you work on.

They are key in creating any successful design. Let us quickly break down what each one means or how it affects a design:

  • Alignment—> creates a sharper, more unified design.

  • Repetition—> strengthens a design by tying together otherwise separate parts and, as a result, creates associations.

  • Contrast—> is the most effective way to create emphasis and impact with your design.

  • Hierarchy—> creates organization.

  • Balance—> provides stability and structure to a design, either through symmetry or tension of elements.

These are only some quick definitions but for a far more in-depth look into the Design Principles.

An essential element of any designers’ skill list, the five Design Principles should be used together to create a design that is both visually appealing and properly structured. When used in synergy, the Design Principles ensure maximum legibility and a readers’ comfort in any design.


Ideation (Moodboards, Idea Generation, etc.)

Ideation can generally be defined as the formation of ideas or concepts. In graphic design terms, it can be defined as the creative process of generating, developing, and communicating new ideas. It is the first skill that any designer worth their salt will use when starting a new project or given a brief from a client.

There are a lot of elements involved in ideation, which can also be referred to as idea generation, but it can often be broken down into four steps:

  1. Research —> which gives clarity, a strong understanding of a brief, and can inform decision making and design direction. There are three types of research; research to understand (the brief), research of an idea, and research of visual language, which can clarify aesthetics and the look and feel of a project.

  2. Idea Generation —> developing your ideas. Be open to everything and anything at this point and look for links and create stories.

  3. Evaluation —> filter through your ideas, see what works and what doesn’t by analyzing their viability, and edit.

  4. Apply —> by this point, you should have a clear direction on how to design the outcome.

These are obviously a quick breakdown of how idea generation works — there are lots of separate techniques and skills that designers should use during this process. These include, but are not limited to, brainstorming, word association, mind/word mapping, Define, Describe, Visualise, the SCAMPER technique (an acronym for Substitute, Combine, Adapt, Maximise/Minimise, Put to another use, Eliminate/Elaborate and Rearrange/Reverse), thumbnails and mood boards. Quite a list, but these will be all be second nature to a graphic designer.


The latter two of this list, thumbnails and mood boards, should be used on every project you work on and are a fundamental skill for graphic designers.


Moodboards are a collection of visual material that can be used to understand a brief, demographic, a client, and the competition. As well as, inspiring the visual direction, problem-solving, and communication of your intended direction. They can be used for anything, from color to typography. Designers should know how to be able to lay them out and label them correctly so that they can be easily used as something to refer back to.


Meanwhile, thumbnails are quick, rough drawings that should be used to approximate the layout of a design and figure out the placement of key design elements e.g. images, headlines, body copy, etc. They’re used to quickly generate and explore different ideas while thinking divergently. Designers should know how to lay them out properly and sensibly so they can use them to the best of their ability.


Branding

Branding is a key part of graphic design—there’s even entire agencies dedicated especially to branding—and, for that reason, it’s a vital skill for a graphic designer to have. A brand, put simply, is a set of ideas a company or products stands for in people’s minds.

There are five key parts to a brand’s anatomy and a designer should be well aware of all of them: the brief, the brand strategy, the brand values, the brand ideas, and the brand identity. Designers should know how to understand a business inside out and pinpoint why it is special and be able to bring a brand to life through logos, colours, typography, illustration, photography, graphic elements, and everything else that makes a brand a brand.


One key element of branding is the Tone of Voice, which is more about words than actual designing. Nonetheless, it’s a really important skill for designers to have. The tone of Voice could be explained as “designing with words” — it helps to shape a brand’s identity by putting in place how it communicates with its intended demographic. It can be affected by choice, order, pace, and the flow of words. Designers must ensure that the tone is consistent across platforms, relevant to the brand and its values, and speaks to the right audience.


Designing for Print

Though the digital design is growing and growing, any designer who knows their stuff knows how to design for print — just think about how much design still gets printed: magazines, posters, and way-finding to name a few.

There are certain technical ins-and-outs to getting a design ready to be printed that are an essential element of a designer’s toolkit.

Designers should know the two types of printing, offset and digital, and how to prepare for them. They should know all the terminology associated with printing — bleed, slug, crop, fold marks — and print production, ink limits, dot gain, and transparency. Designers should be up to scratch with different file formats, PDF (Portable Digital Format) and Packaged InDesign, when to use the correct color systems, either CMYK (Cyan, Magenta, Yellow, Key) or PMS (Pantone Matching System) and beware of knockout and overprinting. Mistakes with either can cause delays in printing or poor quality prints being produced — which is bad for both designer and client!

Designing for print also involves being in the know about all things paper (which is actually more exciting than it sounds)! They should know the paper sizes which, in most countries, are set by the International Organisation for Standardisation (ISO) which developed the ISO 216 — a set standard of paper sizes that range from A0 to A10. Though, designers mustn’t forget that these standards aren’t used in the USA, who instead go for the legal, letter, executive, and tabloid/ledger sizes. It’s also important for a designer to understand and know how to choose appropriate paperweights, paper stocks, and embellishments, such as hot foiling or die-cutting.

Designing for print and everything associated with it ranks highly in the list of skills needed to be a graphic designer and they ensure that a final printed designer is as perfect as can be — and we all know that being a perfectionist is unofficially part of a designer’s job.


Portfolio Management

A designer’s portfolio is arguably their most important tool — it will be used when job searching when pitching to clients, and showing off their amazing work to their friends and colleagues. Therefore, being able to properly manage their portfolio and a website is essential for any designer.


There are certain elements of portfolio management that can be learned. For example, things like how to correctly lay it out, what information to include, and social media skills, such as properly maintaining and using Instagram and Behance profiles. These, of course, are super important for a designer to know so that they can have the most successful portfolio possible.

Although, there are other elements of portfolio management that are a bit more abstract than these. Designers should know how to make their portfolio reflect them as a designer through its aesthetic and tone of voice. In other words, using their branding skills to brand themselves. They should also know how to evolve and change their portfolio as they evolve and change as a designer — it’s important to update and add projects as you progress through your career, you don’t want 10-year-old student projects in there! A key part of portfolio management, and therefore of a graphic designers’ skillset, is being able to make their portfolio as unique as they are!


Non-Technical Skills

On top of the technical skills listed above, there are, like in any other career, non-technical skills that are going to help you on your journey to becoming a graphic designer. Some of these non-technical skills are innate but the likelihood is, that if you want to become a graphic designer, you already have them! Others can be learned or practiced, just like the technical skills above.


Creativity

The first of these might seem obvious: creativity. Every discipline where you’re creating something new from philosophy to art is going to need some sort of creativity.

Though, graphic design being a creative career path means that you’re going to need creativity by the bucket load to get anywhere in the industry.

Creativity is usually seen as an inherent characteristic, something you’re born with, but this is for you to determine. After all, it’s probably one of the reasons you want to get into the industry.

Why do designers need creativity? Again, this might be quite obvious. A creative mindset is an important graphic design skill as it enables a designer to excel in pretty much every stage of the design process: from coming up with initial ideas when brainstorming a brief through to developing, designing, and refining your concepts.


Communication

Communication is also a super important skill for a graphic designer. First of all, graphic design can be defined as “effective visual communication of an idea or concept” so communication is at the very heart of what a graphic designer does. You’re going to need top communication skills to actually get pen to paper and start designing.

On top of this, from your first day as a student all the way up to being a creative director, communication is going to be key to your career. You’re going to have to not only talk but also listen to your teachers, your team, your clients, account managers, and so many other people. Being able to effectively communicate with people is key to being a successful designer.


Strategy

The strategy is an important skill for most jobs but becomes especially relevant for designers. First off, designers need to develop a strategy for how they tackle a brief. For each brief they work on, designers should have a readymade strategy in place to make the process as streamlined and efficient as possible. In brief (if you’ll pardon the pun), this should look a little something like this: the brief, market research, brainstorming, thumbnailing, concept development, feedback, and so on. For more on the graphic design process, check out our blog post breaking down all the stages.

In his Creative Toolkit that Creative Director and Shillington London teacher Mark Ellis wrote last year, he chose strategy as one of the essential tools for designers.

He explained that a designers’ strategic brain “will help you understand your client’s business and their longer-term goals. It allows you to make connections between audiences and actions, to look beyond the brief and to have a clear idea as to why you’re being asked to undertake the work”.

Problem Solving

As well as being a key skill, problem-solving is actually a key part of what a graphic designer does in their day-to-day working life. Graphic design can actually be seen as one big piece of problem-solving: You’re given a brief by a client, which you can think of as a problem, which you then have to solve using the skills you’ve developed through your graphic design training. Problem-solving actually pops up at several points during the graphic design process. For instance, after you present your design to the client, you’ll be given feedback. You’ll then have to revise your design so it meets the clients’ expectations. In this example, the problem is the feedback and the solution you have to come up with is the revisions.


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